showing 12 games

namepublisher(developer)year arrow_downwarddescription
Adventure Island  Hudson Soft (Hudson Soft;Westone)1986[media=youtube]https://youtu.be/dwxJ7QO3hlk[/media]***
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[27]***Adventure Island is the NES version of Sega's [game=#158027]Wonder Boy[/game], only with having the main character and music changed. It is a simple and fun platformer with colorful graphics and really good gameplay and controls. Some later levels are rather hard to beat, especially when you die and must start the section again without a weapon. There is a life bar that functions as some kind of time limit. You refill the bar by collecting food. At the day of its (Japanese) release this might be the best Famicom/NES platform game since [game=#5128]Super Mario Bros.[/game] made its appearance.***A mysterious tropical paradise known as Adventure Island is the setting for this side-scrolling action game. The evil Witch Doctor has kidnapped Tina, the true love of Master Higgins. To save her, you must safely guide Master Higgins through eight perilous stages - including dense forests and creepy caves - while defeating all of the enemies in your path. Each area is made up of four rounds filled with enemies determined to stop you in your tracks. In addition, as time passes, Master Higgins's vitality is automatically drained. To keep going, he must eat constantly by grabbing fruit, milk and whatever other goodies he can as he races toward his goal. Sometimes eggs containing miraculous items like axes to throw at enemies or honey that grants temporary invincibility will appear. Use items skillfully to help you clear the areas. At the end of each area you'll face the Witch Doctor, who you must defeat to advance. Go, Master Higgins, go!***A platform game that is simply an altered version of Sega's Wonder Boy. Help Master Higgins save his girlfriend!
The Japanese title means 'Master Takahashi's Adventure Island'. Takahashi is the original Japanese name for Higgins.
[Jacquismo]
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Doraemon  Hudson Soft1986The first Doraemon game for a Nintendo console consists of three very different stages. In the first stage you run around in a maze-like city with several underground passages that have important extra items. The second stage is a typical shoot'em up sequence with horizontal and vertical scrolling parts. In the third and last stage you have to swim underwater, collect items which opens walls and chests and find your three friends and finally rescue a girl at the end. Technically this game is rather good, there is nearly no flickering and the graphics look ok. Difficulty is rather high. The most annoying part of the game is the third stage and its way you collect and manage your items. You can only carry one item (or two with an extra bag) at the same time. And only three items may be in one screen at once or they don't carry over to the next screen. The game, despite its huge success in Japan, has a bad reputation, but all in all its a pretty average and sadly unfair game. labelimageminimize
The Goonies II  Konami1987Packin' a heap of ugliness, mean old Ma Fratelli's come back for revenge. And this time she plans to do away with "The Goonies" for good! One by one this crazed mama and her two nutty sons have kidnapped your fellow Goonies, hauling them off to a spooky shack and hiding them in a maze of adventure filled with danger, including the slippery ice cavern, secret underground sea, and eerie attic. Now you're the only Goonie left. The fate of your friends is in your hands. But saving the day won't be easy. Armed with your trusty yo-yo and whatever weapons you can find, you'll be forced to fight off fearsome foes, and solve menacing mysteries. You'll have to be willing to risk it all, being brave and bold, to rescue your buddies, "THE GOONIES!"***
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[52]***As in the first Goonies game your task is to rescue your friends from the evil Fratelli gang. Goonies II features a bigger scenario and slightly better graphics than its predecessor. And besides the typical platforming scenes it has first-person adventure scenes when entering one of the many doors. But it's exactly the adventure part that I didn't like very much. Most of the time you are hitting the walls and ceilings with your fist or a hammer, hopefully finding secret items or passages. The adventure scenes are also not as good looking. The whole layout of the house and the several cave systems is much more complicated than in the first Goonies game, which was simpler, but worked better in my opinion.
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Higemaru Makaijima: Nanatsu no Shima Daibouken  Capcom1987UPC code 6-92771-98116-1 actually belongs to another piece of software. This code appears on the Makai Island reproduction cart. Its probably just made up.***The game was never released in the US, but a working english prototype (named Makai Island) exists.***A sequel to an older arcade game from Capcom. Instead of a simple action game "Higemaru Makaijima: Nanatsu no Shima Daibouken" is more some sort of Action-Adventure similar to [game=#9176]The Legend of Zelda[/game]. First you start the game on a ship and you have to find pirate ships, beat the captain to obtain a key, giving you access to islands. The gameplay on the pirate ships is pretty similar to the arcade prequel. You kill enemies by picking up and throwing barrels at them. The islands themselves are quite different from each other, featuring different graphics, enemies and music, which is good for a game from 1987. Not only must you kill all the island bosses but you also have to find different items and find out clues how to open up formerly unaccessible areas. So there is a good chunk of adventure component in here as well. I wasn't able to finish the game because I couldn't find a special ghost ship on the ocean even after searching for it over an hour. Sailing around and finding stuff (ships, island entrances) is the major negative point about this game. Without a map you will find yourself pretty lost. labelimageminimize
Majou Densetsu II: Daimashikyou Galious  Konami1987"Majou Densetsu II" is the NES port of the second game in the Knightmare series which was quite popular on Japanese homecomputers and the only one which was ported to the Nintendo console. The story is the same as ever. You, entering a monster-infested castle, trying to save the kingdom by defeating the evil Galious. The special thing is that you can switch between two characters (a male and female one) at any time. Each of them has some special abilities which makes switching between them necessary at certain points. Killing monsters will eventually increase you life bar, you can collect coins to buy and upgrade weapons and items, which gives the game an Action-RPG touch. The typical Konami quality is all there with good controls and audiovisuals (although not quite as good as in some earlier games). However I must say that I was a bit disappointed because at this time in the lifetime of the NES, Konami was the one company that didn't rely on overly complicated, nearly unfair level layouts and tons of not non-apparent secrets. But sadly "Majou Densetsu II" features all that. Without a map or very strong nerves you won't stand much of a chance. labelimageminimize
Paris-Dakar Rally Special!  Sony (ISCO)1988"Paris-Dakar Rally Special!" is the strangest interpretation of a Paris-Dakar rally game I have ever encountered. From the title you might expect an ordinary racing game, but you can't be possible more wrong. The game consists of several stages, each with vastly different gameplay. First of all the game starts in Tokyo in an adventure mode. You have to walk around the city and must get a car, money and a sponsor for the race. After that you switch between top-down racing stages and side-view stages. The top-down view stages are also very different from each other. One level features a maze-like design with narrow streets in another one you have to evade desert creatures and the most astonishing one has you to avoid and shoot hostile tanks and jetfighters! And yes you are able to shoot in some of the stages. The side-view stages are reflex-tests. You are driving your car, again shooting creatures and avoiding stuff like falling eggs from birds or huge boulders rolling down the street. From time to time your characters must leave the car and jump over some pits to activate levers in order to being able to progress with the car again. One level even takes place underwater... yes driving in your car. All this sounds pretty insane and thats exactly what it is. An insane mix of gameplay elements. Nothing plays particularly well and the game is by no means a good one. But at least it did surprise me in a funny way I must admit. labelimageminimize
Ninja-Kun: Ashura no Shou  UPL1988"Ninja-Kun: Ashura no Shou" is the sequel to [url=http://www.uvlist.net/game-167992-Ninja+Kun+Majou+no+Bouken]Ninja-Kun: Majou no Bouken[/url]. It's bigger (31 levels!), and more varied than its predecessor. In some levels you have just reach the exit, other levels require you to kill all enemies. There are underwater swimming passages, some levels go mostly up, others go from left to right. But it's still not really good, because the game is hard. Really hard. Unfair hard. You know the typical climbing up a wall and with bad luck an enemy sitting at the edge which you impossibly can avoid? This game includes lots of those scenes. And the controls are not the best. Wall jumping, despite being necessary in later levels is hard to put off for example. One of those games that gave me lots of trouble finishing despite an endless lives cheat and save states.***Was planned to be published in North America as [i]Ninja Taro[/i] by American Sammy. labelimageminimize
Amagon  Vic Tokai;Sammy (Aicom)1988Amagon, the most decorated Marine, was assigned a mission by his commander to investigate a strange, monster-infested South Pacific island, from which no man has ever returned alive. With a machine gun as his only weapon, he took off by plane and crash-landed on the island's beachhead.
Amagon, with his unique ability to transform into the huge Megagon, there begins his mission to become first to conquer the island. See and experience the amazing adventures of our hero, Amagon! His rescue ship is waiting at the other side of the island. Good luck!
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Ganbare Goemon 2  Konami1989 labelimageminimize
Noah's Ark Konami;Matchbox;Piko Interactive (Source Research and Development)1991Developed by Source Research and Development
NES-NH-UKV Noah's Ark published by Konami 1992 in the United Kingdom for Region B PAL units.
NES-FH-NOE Noah's Ark published by Konami 1992 in Germany for Region B PAL units.
Matchbox would have published the USA version of this game, but were apparently prevented. This NTSC version was not fully debugged.
1 player only.
[Zerothis]
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Bio-Miracle Bokutte Upa  Konami1993About five years after the original Famicom Disk System version Konami released a cartridge version for the Famicom, and again only in Japan. While the game retains its good playability and charme due to the unusual baby protagonist and varied stages there was already lots more competition and better platform games on the market in 1993. But nonetheless still a nice platform game.***BIO MIRACLE BOKUTTE UPA is an action game released in 1988, but it was never available outside of Japan. Players take on the role of baby Upa, a prince of the Akuyo kingdom. Prince Upa must take on an adventure spanning seven different worlds in order to rescue the kingdom from the dangerous demon Zai. Upa must defeat the enemies he meets along the way by inflating them. Upa can then use these floating enemies to his advantage by bouncing off of or riding on top of them. The prince must also avoid deadly thorns and pits while keeping an eye out for helpful items such as milk (to restore health) and bells (for temporary invincibility) if he hopes to succeed. If you're looking for a cute and solid platformer with a hero unlike those in most other games, then look no further than BIO MIRACLE BOKUTTE UPA. labelimagesubject
The Panda Prince Taiwan Shin-Shin Electronics1996 labelimageminimize
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